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Battling on Hoth and Kamino felt awesome because it felt like something was being won or lost. The inclusion of multiple planets and expansive lore from the movies allowed the gameplay to feel as though real stakes were involved. I still remember the first time I throttled into an opposing capital ship in a troop transport filled with my allies, storming the control room, sabotaging the shield generator, and destroying the engines before being mowed down by defending pilots. While 2015’s Battlefront launched without a single-player campaign and 2017’s outing was bland, uninspired, and short, t he freedom afforded in Galactic Conquest allowed players to build their own Star Wars stories and narratives to enhance the gameplay experience, creating moments of nostalgia that many still reminisce about today. 2017's Battlefront 2 featured a mode with a similar name, Galactic Assault, but one that reflected very little about what made the original mode so strong. It came as a surprise - and a mighty disappointment - for me and many other fans when 2015’s Battlefront reboot was released with nary a hint of the beloved mode. Like many of my friends at the time, I spent many hours role-playing, tinkering with the various classes and options that the mode provided. For many, Galactic Conquest allowed players to create their own narrative campaigns that could have circumvented the relative dearth of single-player content in both the modern Battlefront and Battlefront 2.
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